Vol. XVIII · Free shipping $75+ · Read the collection
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Tooth, Claw, and Tail (Schemes) [Archenemy Schemes] Trap {W}: Enchanted creature gets +1/+1

Tooth, Claw, and Tail (Schemes) [Archenemy Schemes] Trap {W}: Enchanted creature gets +1/+1Set: Archenemy Schemes Type: Scheme Rarity: Common When you set this scheme in motion, destroy up to three target nonland permanents. "Silence your wailing. This is but a taste of the destruction my pets have in store."

SKU: 82491819759 · From southroadsurgery.com.au

4.4
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Description

{W}: Enchanted creature gets +1/+1 until end of turn

Destroy it at the beginning of the next end step if it didn't attack this turn

If the creature stayed on

Set: Ninth Edition Type: Enchantment Rarity: Rare Cost: {1}{B}{B}{B} Whenever a creature you control dies

If you would lose the game

Tooth, Claw, and Tail (Schemes) [Archenemy Schemes] Trap {W}: Enchanted creature gets +1/+1Set: Archenemy Schemes Type: Scheme Rarity: Common When you set this scheme in motion, destroy up to three target nonland permanents. "Silence your wailing. This is but a taste of the destruction my pets have in store."

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