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Hermit Druid [Stronghold] Saga an ordinary grove becomes a

Hermit Druid [Stronghold] Saga an ordinary grove becomes aSet: Stronghold Type: Creature Human Druid Rarity: Rare Cost: {1}{G} {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Seeking the company of plants ensures that your wits will go to seed.

SKU: 29681381797 · From southroadsurgery.com.au

4.6
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Description

an ordinary grove becomes a bastion to turn spells and break armies

They say the Zombie Master controlled these foul creatures even before his own death

It's still a land

Set: Arabian Nights Type: Creature — Turtle Rarity: Common Cost: {1}{U} Giant Tortoise gets +0/+3 as long as it's untapped

"My family protects all families

Hermit Druid [Stronghold] Saga an ordinary grove becomes aSet: Stronghold Type: Creature Human Druid Rarity: Rare Cost: {1}{G} {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Seeking the company of plants ensures that your wits will go to seed.

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